Description
The Compiler (Technical/Slab Section)
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Focus: Balance, precision, body position, and footwork. The hands are often on large, easy holds while the feet do the tricky work.
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The Problem: “The Syntax Error”
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Style: Start low and traverse across the slab section.
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Hold Choice: Use mostly small, flat footholds (mini-chips, sloping smears) and large, positive handholds (jugs, rails) spaced far apart.
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Challenge: The difficulty comes from making quiet, accurate foot placements and smoothly shifting your weight between feet without using hand strength. The crux (hardest part) should involve a very high, precarious foot placement.
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Start/Finish: Start matched on a rail at the base, finish matched on a tiny vertical crimp at the top edge of the slab.
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2. The Console (Vertical/Endurance Section)
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Focus: Sustained effort, pacing, core tension, and efficient movement. The holds should allow for long sequences.
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The Problem: “The Beta Loop”
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Style: A medium-length route (8-10 moves) that travels vertically, then transitions slightly sideways, then back up.
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Hold Choice: Use a mix of medium-sized crimps and pockets that are just good enough to maintain a grip. Avoid jugs and slopers.
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Challenge: The sequence should demand high hand-foot coordination and continuous movement. The moves should be easy individually but strenuous when linked together for sustained periods (like running a continuous loop of code).
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Start/Finish: Start matched on two medium crimps near the center bottom, finish by matching on a large, good pocket near the ceiling.
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3. The Processor (Overhang/Steep Section)
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Focus: Powerful pulls, core engagement, dynamic movement, and lock-off strength. This is the heavy-duty section.
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The Problem: “The Force Command”
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Style: A short, powerful, and dynamic route (4-6 moves) straight up the steepest angle.
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Hold Choice: Use bad pinches, sloping edges, and small-to-medium slopers. The footholds should be poor (small chips or just textures).
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Challenge: Every move should require max effort. Focus on powerful hip-to-hand movements (generating power from the core/feet) and demanding lock-offs where you have to hold yourself close to the wall.
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Start/Finish: Start matched on two poor pinches, finish with a powerful dynamic lunge (or static lock-off) to a large, comfortable jug at the very top of the overhang.
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* Due to the nature of the sport, not all grips, faces, vertices, jugs, etc will be as shown. Minor/major changes occur from time to time.
** Use of boulder wall schedule is during open hours (see: oraclejiujitsu.com/schedule for latest hours). Use facilities at your own discretion and risk. This wall is NOT monitored by staff, thus you are required to be knowledgeable and self-reliant. Please clean up after yourself from chalk residue left on mats, as this is a shared space with Jiu-Jitsu in the main portion of the facility. We’re tucked under the mezz floor in the ‘cave’. Requires age of majority to use facilities without adult supervision. Restricted to children above 10 yrs old accompanied by a paid supervising member adult/parent at ALL times. A waiver and health form are required as part of sign up. This is a shared boulder wall, and as such, requires fare equitable use/sharing of the wall. Please be courteous of other peoples time, taking turns/working on separate sections at the same time. Climbing shoes are required while on the wall. Indoor slippers/flip flops are required while inside the facility (not on the mats, on any section apart of the main enterance – where your outdoor shoes are left).







