OracleJiuJitsu Curriculum

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Date: 04/15/2026
Title: The K guard
Access Group(s): Oracle Jiu Jitsu Physical
Tag cloud: intermediate, advanced, nogi, bottom game, open-closed-semi guard, submission

Long form note:

This new series looks to explore the K guard.
Day 1.
a) Primary movement sequence to get into position
b) Heel hook

URL1:
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Tiny Tigers:
Teen Titans:
Young Man:
Long form notes:


 

 

 

Date: 03/25/2026
Title: A continuation of the GADLP guard retention series
Access Group(s): Oracle Jiu Jitsu Physical
Tag cloud: intro, beginner, intermediate, nogi, drill, bottom game, open-closed-semi guard

Long form note:

This is a continuation of the Gordon Ryan GADLP system.
Today we look at the distance management “D” step.

We look at the spear, sword, dagger distance principle and where each are appropriate.
Particularly in the sword distance we’re very careful to properly manage our leg positioning:

a) knees to chest
b) flat legs to prevent the stack pass
c) framing outside leg
d) where to place feet
e) how to pummel the foot to break grips
f) how to break grips

Drills:

1. Foot pummelling feet. With opponent grips on pants
2. Torreando arm extension to leg pummel to reset
3. One arm drag to leg pummel to reset

BONUS: Simple leg trip (the tripod sweep)

Day 1. Pummel variants
Day 2. Introduce sweeps to encourage ABC and 5 ssc rule
Day 3. Explore frames (toreando outside knees frames, guard leg compression frame, leg pull frame.)
Day 4. If they achieve a dead leg (pre-knee cut)
a) Stack pass recovery: the straight arm
b) Avoid accepting these positions: head quarters (use tighter knee to chest), ‘dead leg’ staple (avoid via arm under leg); if they get heed quarters- frame your hand to their chest and pummel far leg to regaurd.
Day 5.
a) The knee cut guard leg ‘booster’ frame to prevent a dead leg. If they dead leg you 1. Push him away with arms slightly, release and reboost the dead leg to life (‘push n release’). Reset to guard.
b) Bonus technique: this ‘boost’ technique can easily transition to deep DLR transition (a very strong counter)
Day 6. A quick break to refocus on the ABC’s (always be closing) to look at the DLR and several sweeps (tripod, little chair, back take) and a triangle sub.
Day 7.
a) We look at the Gangorra (i.e. mini granby/inversion) as the other option to the leg throw.
b) Note: if you have a high leg (the captured ankle), and he attempts leg throws you- as you apply outward pressure towards your right ear, you actually spin under (‘invert’ which is good) in the ‘good’ direction. But if you don’t do this, you need this option.
c) recovering from north south. Using opp foot on his far hip, applying pressure automatically will rotate you back around.
Day 8.
Knee cut defence:
a) knee shield
b) frames and pummel
c) reverse DLR leg lift
d) opposite near side straight arm tech standup guard reset
e) BONUS! my fav, draw away vector to opposite side to attack knees etc.
Day 9.
Look again to reiterate the ABC. Most of the following are series unto themselves, however i present you a teaser into each one as one example for each.
a) Triangle
b) Arm drag
c) underhook to back take/wrestle up
d) vector redirect sweep
e) reverse DLR

This video goes up to day2: https://youtu.be/275sZJKkvjI?si=mvuWm6JMgjPrWreC

URL1: https://youtu.be/275sZJKkvjI?si=mvuWm6JMgjPrWreC
URL2:
URL3:

Tiny Tigers:
Teen Titans:
Young Man:
Long form notes:


 

 

 

Date: 03/23/2026
Title: High Step FloMo
Access Group(s): Oracle Jiu Jitsu Physical
Tag cloud: intro, beginner, intermediate, nogi, drill, standup, bottom game, open-closed-semi guard, guard pass, training programs

Long form note:

Moving along our Flomo series:

This week we look at the high step from inside an open guard.

We start simple, then add layered complexity.

With NO rules except no sweep, or submissions, the bottom player remains open guard at all times trying to not allow guard pass.

1. No grips. Top and bottom player are NOT allowed any grips of any sort. Simply pummeling for bottom player, high steps for top player
2. Introduce bottom player with grips i.e. DLR, RDLR. Top player is not allowed use of hands, only allowed to pull entangled leg out via 180 leg pull
3. Introduce top player may respond with use of hand i.e. post off legs/ankles, break grips

* introduce concepts along the way, usually near the end. Such as, end goal of high steps is to pass guard of course, but use of concept of ‘goalie legs’ to create angles and break grips easier; encorporate knee cuts/shot gun passes; control inside hip pocket of guard player with posting arm; breaching and anchoring (top player uses far side arm to neck control)…
** shearing of DLR grip via cross step/scissor cut/lift

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Tiny Tigers:
Teen Titans:
Young Man:
Long form notes:


 

 

 

Date: 03/13/2026
Title: Pivot fluidity motion drills
Access Group(s): Oracle Jiu Jitsu Physical
Tag cloud: intermediate, advanced, nogi, drill, warm up, top game, training programs

Long form note:

FloMo
This set of pivot-based fluidity motion movements promote flow state.
Get better at these, and your game naturally becomes harder to nail down and predict.

1. Switch left to right knee on belty,
https://youtu.be/cPV0j7gXnF8?si=xODKZjeailrKTliT
2. No1 + spinorama to kesa getame
3. No2 + but he turtles to grab an ankle and you jump backwards onto backwith hooks. aka revese frog
4. In conbatants closed guard, open with single hand cart wheel with spin to opposite side
5. Approaching guard, one hand jumps into side control spin to the opposite side

Play positional game:
instructions:
a) Coach calls out these forms in order. Start slowly. Give each person time to get coordinated into the correct position.
b) Repeat but pick up speed
c) repeat with shuffle play
d) increase speed and shuffle until everyone is exhausted. This usually takes only several rounds, surprisingly.

1. Seated Coach
2. Seated guard
3. Technical standup – Sprawl
4. Cheetah
5. Turtle
6. Granby
7. Reverse Granby
8. Capo left/right
9. Knee cut left/right

*This drill is a great warm-up alternative to mix things up on occasion.
Age appropriate for all ages.

URL1: https://youtu.be/cPV0j7gXnF8?si=xODKZjeailrKTliT
URL2:
URL3:

Tiny Tigers:
Teen Titans:
Young Man: Positional Simon says
Long form notes:


 

 

 

Date: 03/02/2026
Title: Guard retention series – The GADLP system
Access Group(s): Oracle Jiu Jitsu Physical
Tag cloud: beginner, intermediate, advanced, nogi, drill, bottom game, distance management, open-closed-semi guard, seated guard, guard pass, theory and principle

Long form note:

This series we explore in detail the mysteries of a great guard retention.
We’ve explored guard pass, but what about stopping others from passing our guard?

In this series we’ll explore GADLP (grips, angles, distance, level and pin). 5 key factors in passing and retaining a guard.

1. A walk through of what each part of GADLP means. Why the LP is redundant. Why I’ve boiled it down to just ‘pass the knee line’ concept.
2. Engagement. Don’t back away without a valid reason. Use head quarters. Step in. Establish your base. Work from within that space.
3. Use all your limbs. Every hand and foot should be doing something. And idle body part is the devils playground.
4. Angles. A look at the leg drag and its counter. Review the torreando and its counter. Review the hour clock system of guard retention.
5. Distance.
Frames.
What they are. How and where and when to make them.
Level change.
What they are and when, how and where to use them
6. SFP: guard pass retention vs the pass
7. The six main types of guard pass:
– double under
– over under
– torreando
– leg drag
– long step
## see below video of guard pass circle drills ##
https://youtu.be/xFdxeSJbPPU?si=ZwS8w30OcVzKXhbQ

Drills:
a) continuous grip fighting – with their counters i.e. pummel, shrimps, straight arm (no guard pass)
b) A + guard pass (pass guard then stop)
c) A+ B + ensuring bottom leg snake hand block (after top leg shuck off). Finish with arm/leg weave.
d) other: scoop under the pummel leg
e) other: the head stand jump over
8. The analog hour clock model of defence (addresses GAD)
9. Counter to the double unders: key focus to prevent the stackpass, keeping legs straight and heavy, should walk, loop feel under (butterfly hooks), grab back of belt for sweep etc. Never allow the super wedge stack, as it’s super dangerous for your back.
10. Counters to the over under pass: key take away- defend only up to a point, you will eventually statistically lose. You must at some point mount an attack (as there are plenty). Protect the bottom leg from getting stuffed at all cost.
– Main defence is an early knee shield, moving to creating space, guard reset, only framing is likely to lose over time with exhaustion
– Attacks include: (my fav) to attack with triangle; if enough space, attack kimura far side, lastly, slide near side leg being stuffed to peak out far side and hit inverted triangle

URL1: https://youtu.be/xFdxeSJbPPU?si=ZwS8w30OcVzKXhbQ
URL2:
URL3:

Tiny Tigers:
Teen Titans:
Young Man:
Long form notes: