OracleJiuJitsu Curriculum

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Date: 09/18/2025
Title: Mount Series
Access Group(s): Oracle Jiu Jitsu Physical
Tag cloud: beginner, intermediate, advanced, nogi, drill, chokes, joint locks (torso), top game, control, submission

Long form note:

We start the mount series.
This highly prized position, accordingly, grants the max 4 points, in a match, rightly so, as it is by far one of, if not the top positions in any combat and/or jiu jitsu position.
We’ve worked hard to achieve this position; now we have the next phase of our sequence, to move UP the food chain of control and submission opportunities.

Principles:
a) Attachment to combatant. The tighter we are glued to our partner, the more space we take up and hence offer little for him/her to use for their escape.
b) Centre of gravity. Establishing a good base and maintaining it at all times is often a dynamic situation is challenging. Through the use of basing out legs and arms and shifting our weight, we can reset our base to avoid a sweep.

1. isolating the arms via lifting at the elbows
2. ‘cutting in’ under the elbow, low and slow, to slowely finger walk their arms up
3. The leg to hip attachment to prevent climbing escape
4. The leg weave (same reason as above)
5. Towards an S-mount: Method 1. Americana Attack, 2. High mount seat

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Tiny Tigers:
Teen Titans:
Young Man:
Long form notes:


 

 

 

Date: 06/09/2025
Title: The guard pass
Access Group(s): Oracle Jiu Jitsu Physical
Tag cloud: beginner, intermediate, nogi, drill, standup, guard pass, theory and principle, Tiny Tigers, Adolescent Assasins, Teen Titans, video available

Long form note:

Please refer to the following curriculum reference

Date: 10/28/2024
Title:
Guard pass series

We begin with the basics of engagement.
– approaching leg pummels
– Torreando (basic)
, four points principle
. Kesa getame (scarf hold)

Advanced Guard pass
– 1. (adv) far side leg and arm press
– 2. (adv) waterfall over near side leg shield
– 3. (adv) near side leg shield arm pummel
– 4. (avd) cross face neck control
Cycle through the above four to pass guard
– 5. (Mid) gamified positional guard pass from 1/2 tee pee pass, opp waist/leg pinned and near side arm pin.

Drill through the above. Repeat.

Drills.
5. Duck under drill from head quarters (both ez and advanced versions)
6. Knee cut to arm bar
7. A quick side drill: Prevention of guard pass – seated guard retention. Hands up front to intercept, ankle attacks; find grips/2on1, with goal to attach to leg in ANY form i.e. ankle pic, xguard entry, DLR, arm drag, inversion, deep half…
8. Standing head quarters:
– high, mid, low fat pummel leg control
– the ‘wedge’ (seated and standing), seated to reverse keza getame; standing to high step/windshield/knee cut
9. Hip control: (prevent knee shield)
– a) seated wedge- far side hip forearm wedge/wrap to remove all space and prevent knee shield of far pummel leg
– b) seated head quarters high deep knee across far groin -to prevent knee shield
– c) dealing with pummel/far side leg low shield by starting standing head quarters on opposite side (right), getting in the inside of the pummel (his left) leg, then shifting to the left seated head quarters.
– d) more anti shrimp techniques: 1. The far side wedge 2. The super wedge (deep knee under butt) 3. If knee shield returns, stand and swing back opp side then reset 4. Knee across groin pin
10. Drills!! Standing and seated head quarters. Top guy hip control only. Bottom guy shrimp, post, replace guard. 30 sec. Winner is who has held their position. Default win goes to guard player.
11. Body lock/waist wrap. Near side leg is blocked from guard reset using free arm
12. From seated wedge head quarters, control pummel leg to stack pass.
13. (adv) standing headquarters 2 back take
14. Near side leg, shin pummel* (+drill) and knee pummel – windshield. *the shin pummel can be hard so create an angle first then windshield.
15. Near side knee through. Rather than the standard far side knee cut to near side (to kesa getame), we stuff/oin the near side knee while x windshield lower legs to knee to knee pin to 1/2 guard.
16. Look at the ‘rope climbing’ and ‘transfer of responsibility’ principles:
– Rope climbing: you objective is to escalate and climb ‘UP’ your opponent ‘ladder’ (i.e. body from legs, mid section, upper torso, neck control.
– X-windshield and basic transfer of near side leg control as you ‘climb the rope’ alternating with hand to other hand and/or knee cut leg.
17. Dealing with the stubborn far side knee shield:
– a) over commit: smash and go opposite side
– b) try straight arm pressure
– c) lift with near side arm under near side knee, lift to far side, pummel in far side to block far side knee shield.
18. Dealing with a z-guard (next week)

** Continue with the above ref. link for continued series of techniques.

URL1:
URL2:
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Tiny Tigers:
Teen Titans:
Young Man:
Long form notes:


 

 

 

Date: 05/13/2025
Title: 3 locks and deep half drill
Access Group(s): Oracle Jiu Jitsu Physical
Tag cloud: intermediate, advanced, nogi, drill, warm up, standup, requires speed, shark tank, training programs, Adolescent Assasins, Teen Titans, competition training

Long form note:

These drills are designed to help improve entries and/or transitions to better offensive positions. intended for speed and quick setup.

Requirements:
Speed 9/10
Strength 3/10
Skill 7/10
Timing 9/10
Strat 10/10

Audience:
kids, teens and adults

1. Leg hugger (deep half).
a) play game/drill where without any instruction, you must capture your opponents leg and hug it.
b) later, add sweep out from back or front to knee (optionally climb up for guard pass/side control).
– Experiment in various entry points i.e. standing, half guard, and walk up to deephalf ala gordon ryan.

2. Three locks: head (guillotine, darce, anaconda…), body waste lock and single leg

Make games based on above.
a) shark tank first point wins stays in tank
b) in pairs: drill to three points (no repeats), taking turns
c) in pairs: four points for a win, best of 5.

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Tiny Tigers:
Teen Titans:
Young Man:
Long form notes:


 

 

 

Date: 05/08/2025
Title: Drills break: lock switching
Access Group(s): Oracle Jiu Jitsu Physical
Tag cloud: intermediate, advanced, nogi, drill, standup, transition, control

Long form note:

Lock switching involves cycling between three locks:
1. Waist
2. Head (guillotine, darce…)
3. Single leg

One combatant attempts to cycle through each one lock at which point he/she is done. The other combatant simply resists (so counters, sweeps, submissions, guard). Switch at 3 count.

URL1:
URL2:
URL3:

Tiny Tigers:
Teen Titans:
Young Man:
Long form notes:


 

 

 

Date: 05/08/2025
Title: Drills break: lock switching
Access Group(s): Oracle Jiu Jitsu Physical
Tag cloud: intermediate, advanced, nogi, drill, standup, transition, control

Long form note:

Lock switching involves cycling between three locks:
1. Waist
2. Head (guillotine, darce…)
3. Single leg

One combatant attempts to cycle through each one lock at which point he/she is done. The other combatant simply resists (so counters, sweeps, submissions, guard). Switch at 3 count.

URL1:
URL2:
URL3:

Tiny Tigers:
Teen Titans:
Young Man:
Long form notes: